A combat mod that introduces souls-like/RPG dodge mechanics. Time your dodges perfectly at the moment of impact to completely negate incoming damage with satisfying animations.
Perfect Dodges brings skill-based combat mechanics inspired by souls-like games and action RPGs to Hytale. Master the art of perfect timing to become untouchable in combat.
Core Mechanic
When you dodge at the exact moment you would take damage, you completely negate that damage. This rewards skilled players who learn enemy attack patterns and timing.
Dodge Animations
The mod features dynamic dodge animations based on where the attack would have hit you:
- Head hits trigger a roll animation
- Body hits trigger a twirl animation
- Leg hits trigger a flip animation
Setup Options
Ability 2 Method (Recommended)
- Set
useAbility2totruein the config - Bind Ability 2 to a dedicated dodge button
- Allows air dashing
- Works while holding any item
Sprint+Walk Method
- Set
useAbility2tofalsein the config - Bind Sprint and Walk to the same button
- Cannot air dash
Configuration
Edit the config file at mods\Perfect_Dodges\dodge_config.json:
- dodgeCooldownMs - Minimum time between dodges
- iFrameDurationMs - Invincibility duration during dodge
- dodgeVelocity - Horizontal dash speed
- verticalHop - Vertical movement during dash
- staminaCost - Stamina consumed per dodge (max 10 points)
- allowAirDash - Enable/disable air dashing
- sprintTapThresholdMs - Time threshold for sprint method
- onlyRoll/onlyTwirl/onlyFlip - Force specific animation
Commands
Use /dodgemod to check your current settings in-game.
Current Features
- Configurable dodge button (Ability 2 or Sprint/Walk)
- Optional air dashing capability
- Adjustable cooldown and i-frame durations
- Perfect dodge damage negation
- Dynamic hit-based animations
This mod is a proof of concept that will be expanded as Hytale’s modding capabilities grow.