A collection of vanilla-feeling magical weapons including wands, staffs, spellbooks, and summoning scrolls. Four elemental types with unique status effects plus necromancy options.
Kami’s Magical Items expands Hytale’s combat options with a variety of magical weapons designed to feel like natural additions to the game. Cast elemental spells, summon undead minions, and apply devastating status effects to your enemies.
Weapon Types
Wands
Basic casting implements that fire bolt spells matching their element type. Wands offer quick attacks and can also be used to block incoming damage.
Available Types: Nature, Fire, Ice, Void
Staffs
Charged weapons with two casting modes. A half charge produces a bolt spell, while a full charge unleashes a more powerful ball spell. Staffs also support blocking.
Available Types: Nature, Fire, Ice, Void
Spellbooks
Dual-mode casting with left-click for charged ball spells and right-click for quicker bolt spells. The primary attack has a longer charge time but delivers greater impact.
Available Types: Nature, Fire, Ice, Void, Summoners (summons 5 undead knights)
Summoning Scrolls
Fully charge these scrolls to summon an undead minion that fights by your side for 60 seconds.
Available Scrolls: Undead Knight, Undead Ranger, Undead Hound
Elemental Effects
Each element applies a unique status effect on hit:
| Element | Effect | Description |
|---|---|---|
| Nature | Poison | Damage over time |
| Fire | Burning | Damage over time |
| Ice | Freezing | Slows movement by 50% |
| Void | Corruption | Damage over time |
All spells deal AOE damage on impact, affecting both entities and blocks in the area.
Crafting
All magical items are crafted at the Magical Items Workbench, a custom station available at tier 1 crafting. Staffs and spellbooks no longer require gems to craft, making magic accessible in the early game.
Resource System
All weapons consume stamina to cast spells. A mana-based variant of the mod is available in the download files for those who prefer that system.